Unit One: Lazer Cutter
My Design Brief
My Design Specification
Process
Adobe Design Process:
I first imported the photo of the design I did on paper so I could trace it.
I then traced the blue parts first and then converted the brush to basic.
I then did the red parts, although I didn't really know how to do the filling in part without using the paint bucket tool.
Finished Results:
The majority of it did print well except for the red lines at the bottom which I now realize I had forgotten to change into the basic brush. The boxes had not been fully cut out (because its a bunch of little lines of red making up the box) but since there were so many little engraves in it I was able to just pop it out with my hands. The red circle did work perfectly though!
Unit 2: Tech
My Design Brief
Design Specification
My Design Ideas
Design One (made on canva)
Page One
Page Two
Design Two (made on canva)
Page One
Page Two
Chosen Design
I have chosen my second design because I feel that the formatting is much cleaner as well as simpler to glance at. Furthermore I feel this ties into my specification much more then the first design does as I have one of my steps to be easily understandable and the first design is much to cluttered for it to be very easily interpreted. I also got feedback from a friend who said that the design on the bottom can fit more information while also maintainign a clean distance from each part and would fair better as my design.
My Steps for my solution
- Create my template in Adobe Illustrator
- Write down what I would like each box to say into a separate doc (for easier view)
- transfer the doc paragraphs into it
- Find and Add Images needed
- repeat process for the second page
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Gantt Chart
Poster Page One
Poster Page Two
The changes that I made in terms of the posters design ideas are color, slight difference in box size, and one major difference on the second poster. The color on my final poster is a bit darker compared to my inital idea, but I thought that if it were in pastels it will be harder for it to catch peoples eyes, hence the change. I had to change the boxes sizes because I couldnt fit much text if I were to keep it the same, and if I were to shrink the text it would be much to hard to read. On my second posters ideas I had three boxes underneath the tips and tricks header, but I figured that a bigger image would be much better, and the explanation could just be shortened into one. Other than that I think I stuck to my success criteria and design idea pretty well. My design is pretty easy to understand especially with the images. It is not wordy or overly complicated and is kept simple.
Testing My Poster
My Testing Method
My testing method was a form for the sixth graders asking for feedback on my two posters. I chose this method because on my success criteria I wanted to make my poster understandable to 7/10 sixth graders.
The results
I only got seven responses and the responses varied, some found the first poster a bit confusing rating it a 3 or 4 but others rated it a 5. For my second poster most stated that it was a bit wordier therefore a rating of 2 and 4. So essentially I did not meet my goal but this does give me insight into what I have to change which is my wording, clarity, and better balance between the words and images.
Final Evaluation/Improvements
I think that overall the poster itself is not a badly designed product but the quality could be improved. Some ways I could improve it is through the wording and information in it, the balance between images and texts within a poster, as well as a better font.
For my wording I think that I should have chosen the key parts of what I need and written it keeping that in mind. I could improve the balance by having photos enveloping the text rather that having it all on one side of the poster. For my font I'll figure it out which font shows up best keeping the colors in mind
End of project Reflection
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What is one thing you feel you did well in implementing the Design Cycle during this project?
I feel that I did good on updating my portfolio and summing up everything because I feel that my explanations weren't necessarily lacking to much.
What is one thing that you would like to work on and improve for your next design project?
I want to work on making sure that I have a more thorough plan for my final product so I don't second guess myself, I also want to have a better organization on all I have done throughout the unit (which can be one through drive and simply saving everything into a unit folder).
Unit Two
Reference Doc: (last updated 1/28/2023)
My Process Journal:
Throughout the past two weeks I have learned skills particularly useful for lego spike codes. such as how to do countdowns in lego spike, this will be useful for our product as our fidget game will most likely have a countdown function at the beginning of the game showing when the game starts
Design Ideas + Client Feedback
This design is a game we call button masher where a block comes pushing out and you click the button that corresponds with the order of the block that came out.
The client feedback we recieved for this design: they really liked the idea and liked that its simple yet fun to do. requests that the thickness of the game is less large then in picture.
This Design is a game we call Color Memorize which is similar to the first design but has a pretty different mechanism. there are four blocks that come out using a motor. one block comes out on the start but as you go another block is added, like a sequence. the person playing must use the color blocks provided and place the blocks in fornt of the color sensor in the order it came out.
The Design is a game inspired by phone games that requre jumping over different object. In this fidget game the character moves up and down when you click on the button. the charcter must jump over the block succesfully to gain a point. this game is never ending until your character does not jump over it succesfully
Client Feedback: they liked the concept but found that it would be rather hard as there are multiple different parts to it which can be hard to keep organized.
Client Feedback: likes that it is unique compared to the other designs. likes that the game has more movement then the other games but prefers a simpler mechanism with a fun gameplay rather then a complicated mechanism and a too simple gameplay.
Final Design
How to play:
one block out of the three come out.
click the button that corresponds with the button coming out.
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your goal is to reach a high score!
Justifications:
our game follows our succes criteria well. our constraints were:
colorful: the colors we chose are the primary colors (as we are making this out of legos).
sensory device or buttons: has buttons
a simple game mode: one game mode
shape: verticle rectangle
and easy to play!
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Rough Plan:
1. Make our plan/Gantt chart
2. learn how to code a push-then-pull-back motion.
3 build an approximate model of what it will look like
4. learn how to code the button-clicking aspect + how to connect it with the e games motion.
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Final Product & Process:
What this code should do is the following:
Make the motors move in a 45ish degree angle so that It is visible over the border that is covering the design.
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Motors moving randomized (as in the motors moving is in a random order .
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Motors are cordinated with the buttons on the hub, left is with the left and vice versa .
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upon clicking the button if the answer is correct the ability to gain a point
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Upon clicking the button if the answer is wrong the game ending
When getting the question correct gaining exactly +1 points.
What the Game Looks Like:
The Game has two motors that are covered with a border to make the motor blocks not visible when below the border. the border has a few silly decorations on them.
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The motor comprises multiple small lego pieces to ensure that the piece does not spin around and is fully hardened in place.
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The motors are connected through the USB ports.
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The hub is laying slightly near the border for easy access when answering.
Testing & Response
Our testing method we decided on was a form. We made a form with some wuestions in relation to our game and had everyone who tested it fill it out.
some ways that the game could be improved are:
- another game mode which let player be timed and attempt to beat their highscores.
- more blocks to make the game more complicated.
- our color pallet could be more coordinated.
It met our client's needs as it is not only an easy-to-do fidget game but also requires some sort of skill when it comes to the timing of the button clicks. the colors we chose are in fact colorful and are mainly the primary colors. our game does in fact have buttons and one game mode. So it fits the criteria that we set very well. It did meet out clients' expectations for the most part but we did have to get rid of one of the motors as we originally planned for three but due to time we decided to scratch that idea and focus on two. When out client tested it they did in fact enjoy playing it and found it to be sort of addicting.